Introduction To Unity editor
a detailed tour of the most common editor windows , and how to make full use of them.
toolbar
The toolbar provides access to the most essential working features. On the left it contains the basic tools for manipulating the Scene view and the Game Objects within it.
In the center are the play, pause and step controls. The buttons to the right give you access to Unity Collaborate, Unity Cloud Services and your Unity Account, followed by a layer visibility menu, and finally the Editor layout menu.
Hierarchy
The Hierarchy window is a hierarchical text representation of every Game Object in the Scene. Each item in the Scene has an place in the hierarchy, so the two windows are inherently linked. It provide the structure of how Game Objects attach to each another.
Scene view
The Scene view allows you to visually navigate and edit your Scene. The Scene view
can show a 3D or 2D perspective, depending on the type of Project you are working on.
Game view
The Game view simulates what your final rendered game will look like through your Scene Cameras . When you click the Play button, the simulation begins.
Inspector
The Inspector Window allows you to view and edit all the properties of the currently selected GameObject. Because different types of Game Objects have different sets of properties, the layout and contents of the Inspector .
Project window
The Project window displays your library of Assets that are available to use in your Project. When you import Assets into your Project, they appear here.
Status bar
The status bar provides notifications about various Unity processes, and quick access to related tools and settings.